Mar 16, 2006, 07:32 PM // 19:32
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#21
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Jungle Guide
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Quote:
Originally Posted by Mandy Memory
Not everyone brings a rez sig in pvp.
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Just about every (intelligent), non-monk and usually one utility bring res sig,
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Mar 16, 2006, 07:38 PM // 19:38
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#22
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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/shudders at the thought of every creature in FoW having a res. Those hydras I cleared last night would be nausiating. More enemies with res. skills or sig.? Sure! All monsters with a sig? I think that's a bit too much.
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Mar 16, 2006, 07:39 PM // 19:39
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#23
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Drunken Rangers [DR], Sig of Ultimate Doom [SiG]
Profession: W/
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1. Those summit priests in SF have res
2. A ressed enemy in PvE doesn't drop anything
kthxbai
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Mar 16, 2006, 09:22 PM // 21:22
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#24
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Originally Posted by BigTru
Just about every (intelligent), non-monk and usually one utility bring res sig,
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Only in HA. In GvG I wouldnt bring more than 4/8...or 50%. Any not everyone is intelligent, so in theory, some of the monsters would not be intelligent either.
Warrior monsters should run ahead and aggro us. Then the monk monsters should all be 55 smiters and the mesmers should all be e-denial.
So no, it shouldnt be exactly like pvp, infact I would rather see a higher % of monsters carrying rez sigs as the game progresses.
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Mar 16, 2006, 10:33 PM // 22:33
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#25
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Mandy Memory
Warrior monsters should run ahead and aggro us. Then the monk monsters should all be 55 smiters and the mesmers should all be e-denial.
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I would love a bonus area, or maybe even a PvE training area where the monsters do all the common boneheaded PC things.. like all the warriors charge ahead and use frenzy and healing sig. Or maybe an elementalist with 60 AL that attempts to tank. Ranger enemies should bring worthless pets...
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Mar 17, 2006, 02:38 AM // 02:38
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#26
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Wilds Pathfinder
Join Date: May 2005
Profession: W/
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Sorry, I don't want to kill the same enemy twice. That's like trying to clear Sorrow's for half the loot.
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Mar 17, 2006, 03:39 AM // 03:39
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#27
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Good idea actually. A few points:
Killing a rezzed enemy does not give you added XP or drops. You can prove this in Sorrow's Furnace.
I'm pretty certain that monsters get DP too, so even if they are rezzed at 100% health they'll still be easier to kill the next go round.
Rez signets aren't renewable, so eventually yes, the mob will be at 60% DP and no rezzes left. This would go a long way in teaching targeting and tactics to players.
Give every last one of em a rez sig, for all I care. And every monk a rez spell. 'Twould be a breath of fresh air.
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